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Mutual modeling of teammate behavior

Jelle R. Kok and Nikos Vlassis. Mutual modeling of teammate behavior. Technical Report IAS-UVA-02-04, Informatics Institute, University of Amsterdam, 2002.

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Abstract

In multiagent systems the action that an agent chooses depends on the state of other agents. It is therefore important to have an accurate representation of the current world state. In case the world is only partially observable, an agent does not continually perceive the state of the other agents. It is then essential to model the actions of the other agents to predict their future state. In this paper, we introduce ``Mutual Modeling of Teammate Behavior'' (MMTB). This model simulates the executed action of a teammate. In combination with the known world dynamics this action can be used to determine the teammate's future state. In this model, we assume that all teammates are homogeneous and follow a policy that is common knowledge among them. Furthermore, we will describe how MMTB is implemented in our RoboCup soccer simulation team UvA Trilearn and give empirical results about its effectiveness.

BibTeX Entry

@TechReport{Kok02ias04,
  author =       {Jelle R. Kok and Nikos Vlassis},
  title =        {Mutual modeling of teammate behavior},
  institution =  {Informatics Institute, University of Amsterdam},
  address =      {The Netherlands},
  year =         {2002},
  month =        aug,
  number =       {IAS-UVA-02-04},
  postscript =   {2002/Kok02ias04.ps.gz},
  pdf =          {2002/Kok02ias04.pdf},
  abstract =     {In multiagent systems the action that an agent
                  chooses depends on the state of other agents. It is
                  therefore important to have an accurate
                  representation of the current world state. In case
                  the world is only partially observable, an agent
                  does not continually perceive the state of the other
                  agents. It is then essential to model the actions of
                  the other agents to predict their future state. In
                  this paper, we introduce ``Mutual Modeling of
                  Teammate Behavior'' (MMTB). This model simulates the
                  executed action of a teammate. In combination with
                  the known world dynamics this action can be used to
                  determine the teammate's future state. In this
                  model, we assume that all teammates are homogeneous
                  and follow a policy that is common knowledge among
                  them. Furthermore, we will describe how MMTB is
                  implemented in our RoboCup soccer simulation team
                  UvA Trilearn and give empirical results about its
                  effectiveness.}
}

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