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PlayerSettings Class Reference

#include <PlayerSettings.h>

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List of all members.

Public Methods

 PlayerSettings ()
double getPlayerConfThr () const
bool setPlayerConfThr (double d)
double getPlayerHighConfThr () const
bool setPlayerHighConfThr (double d)
double getBallConfThr () const
bool setBallConfThr (double d)
double getPlayerDistTolerance () const
bool setPlayerDistTolerance (double d)
double getPlayerWhenToTurnAngle () const
bool setPlayerWhenToTurnAngle (double d)
double getPlayerWhenToKick () const
bool setPlayerWhenToKick (double d)
int getPlayerWhenToIntercept () const
bool setPlayerWhenToIntercept (int i)
double getClearBallDist () const
bool setClearBallDist (double d)
double getClearBallOppMaxDist () const
bool setClearBallOppMaxDist (double d)
double getClearBallToSideAngle () const
bool setClearBallToSideAngle (double d)
double getConeWidth () const
bool setConeWidth (double d)
double getPassEndSpeed () const
bool setPassEndSpeed (double d)
double getFastPassEndSpeed () const
bool setFastPassEndSpeed (double d)
double getPassExtraX () const
bool setPassExtraX (double d)
double getFractionWaitNoSee () const
bool setFractionWaitNoSee (double d)
double getFractionWaitSeeBegin () const
bool setFractionWaitSeeBegin (double d)
double getFractionWaitSeeEnd () const
bool setFractionWaitSeeEnd (double d)
double getMarkDistance () const
bool setMarkDistance (double d)
int getServerTimeOut () const
bool setServerTimeOut (int i)
double getTurnWithBallAngThr () const
bool setTurnWithBallAngThr (double d)
double getTurnWithBallFreezeThr () const
bool setTurnWithBallFreezeThr (double d)

Private Attributes

double dPlayerConfThr
double dPlayerHighConfThr
double dBallConfThr
double dPlayerDistTolerance
double dPlayerWhenToTurnAngle
double dPlayerWhenToKick
int iPlayerWhenToIntercept
double dClearBallDist
double dClearBallOppMaxDist
double dClearBallToSideAngle
double dConeWidth
double dPassEndSpeed
double dFastPassEndSpeed
double dPassExtraX
double dFractionWaitNoSee
double dFractionWaitSeeBegin
double dFractionWaitSeeEnd
double dMarkDistance
int iServerTimeOut
double dTurnWithBallAngThr
double dTurnWithBallFreezeThr

Detailed Description

This class contains all the settings that are important for the client (agent) to determine its actions. It contains mostly threshold values to determine whether a certain kind of actions should be taken or not. Furthermore this class contains all the standard set- and get methods for manipulating these values. Although it is normally not the case that these values are changed at runtime. The PlayerSettings class is a subclass of the GenericValues class and therefore each value in this class can be reached through the string name of the corresponding parameter. This may be helpful when the parameters are taken from a configuration file.

Definition at line 62 of file PlayerSettings.h.


Constructor & Destructor Documentation

PlayerSettings::PlayerSettings  
 

This method initializes all client settings and adds these to the generic values class with the effect that they can referenced by their textual name.

Definition at line 53 of file PlayerSettings.C.

References GenericValues::addSetting(), dBallConfThr, dClearBallDist, dClearBallOppMaxDist, dClearBallToSideAngle, dConeWidth, dFastPassEndSpeed, dFractionWaitNoSee, dFractionWaitSeeBegin, dFractionWaitSeeEnd, dMarkDistance, dPassEndSpeed, dPassExtraX, dPlayerConfThr, dPlayerDistTolerance, dPlayerHighConfThr, dPlayerWhenToKick, dPlayerWhenToTurnAngle, dTurnWithBallAngThr, dTurnWithBallFreezeThr, iPlayerWhenToIntercept, and iServerTimeOut.


Member Function Documentation

double PlayerSettings::getBallConfThr   const
 

This method returns the confidence threshold below which ball information is assumed illegal.

Returns:
ball confidence threshold

Definition at line 149 of file PlayerSettings.C.

References dBallConfThr.

Referenced by Player::deMeer5(), Player::deMeer5_goalie(), Player::getStrategicPosition(), and Player::sayWorldStatus().

double PlayerSettings::getClearBallDist   const
 

This method returns the clear ball distance. When a clear ball is performed, the ball is aimed to a point just in front of the penalty area of the opponent. This method returns the distance before the penalty area to which the ball is aimed.

Returns:
clear ball distance before opponent penalty area

Definition at line 248 of file PlayerSettings.C.

References dClearBallDist.

Referenced by BasicPlayer::clearBall().

double PlayerSettings::getClearBallOppMaxDist   const
 

This method returns the distance in which opponents are taken into account when a clear ball is issued.

Returns:
maximum opponent distance for clear ball.

Definition at line 266 of file PlayerSettings.C.

References dClearBallOppMaxDist.

Referenced by BasicPlayer::clearBall(), and BasicPlayer::getShootPositionOnLine().

double PlayerSettings::getClearBallToSideAngle   const
 

This method returns the minimum needed angle for a clear ball to the side.

Returns:
minimum needed angle for clear ball to side

Definition at line 283 of file PlayerSettings.C.

References dClearBallToSideAngle.

double PlayerSettings::getConeWidth   const
 

This method returns the cone width that is used to check for opponents when passing to a player. A pass is only performed when no opponents are in the cone. The cone is specified as the width to one side after distance 1. So for a value of 0.5 the cone angle equals 45 (22.5 to both sides).

Returns:
cone width in which no opponents are allowed when passing

Definition at line 303 of file PlayerSettings.C.

References dConeWidth.

Referenced by BasicPlayer::outplayOpponent().

double PlayerSettings::getFastPassEndSpeed   const
 

This method returns the desired end speed for the ball when a fast pass is performed.

Returns:
desired end speed for ball when it is passed fast

Definition at line 341 of file PlayerSettings.C.

References dFastPassEndSpeed.

Referenced by BasicPlayer::directPass().

double PlayerSettings::getFractionWaitNoSee   const
 

This method returns the fraction of the simulation step that is waited before an action is sent to the server in case no see message will arrive in this cycle.

Returns:
fraction of simulation step that is waited when no see arrives

Definition at line 379 of file PlayerSettings.C.

References dFractionWaitNoSee.

Referenced by SenseHandler::setTimeSignal().

double PlayerSettings::getFractionWaitSeeBegin   const
 

This method returns the fraction of the simulation step that is waited before an action is sent to the server in case the see message will arrive in the first half of the cycle.

Returns:
fraction of simulation step that is waited when see arrives in first half of the cycle

Definition at line 401 of file PlayerSettings.C.

References dFractionWaitSeeBegin.

Referenced by SenseHandler::setTimeSignal().

double PlayerSettings::getFractionWaitSeeEnd   const
 

This method returns the fraction of the simulation step that is waited before an action is sent to the server in case the see message will arrive in the second half of the cycle.

Returns:
fraction of simulation step that is waited when see arrives in second half of the cycle

Definition at line 423 of file PlayerSettings.C.

References dFractionWaitSeeEnd.

Referenced by SenseHandler::setTimeSignal(), and WorldModel::updateAll().

double PlayerSettings::getMarkDistance   const
 

This method returns the desired distance to an opponent which should be marked.

Returns:
desired marking distance to an opponent

Definition at line 443 of file PlayerSettings.C.

References dMarkDistance.

double PlayerSettings::getPassEndSpeed   const
 

This method returns the desired end speed for the ball when a normal pass is performed.

Returns:
desired end speed for ball

Definition at line 323 of file PlayerSettings.C.

References dPassEndSpeed.

Referenced by BasicPlayer::directPass(), BasicPlayer::getEndSpeedForPass(), and BasicPlayer::leadingPass().

double PlayerSettings::getPassExtraX   const
 

This method returns the x value that can be added to the position of a teammate when a leading pass to this teammate is performed.

Returns:
x value added to teammate to which is passed

Definition at line 360 of file PlayerSettings.C.

References dPassExtraX.

double PlayerSettings::getPlayerConfThr   const
 

This method returns the confidence threshold below which player information is assumed illegal

Returns:
player confidence threshold

Definition at line 113 of file PlayerSettings.C.

References dPlayerConfThr.

Referenced by WorldModel::getClosestInSetTo(), WorldModel::getDirectionOfWidestAngle(), WorldModel::getFastestInSetTo(), WorldModel::getFirstEmptySpotInSet(), WorldModel::getFurthestInSetTo(), WorldModel::getNrInSetInCircle(), WorldModel::getNrInSetInCone(), WorldModel::getNrInSetInRectangle(), WorldModel::getSecondClosestInSetTo(), WorldModel::isConfidenceGood(), WorldModel::logObjectInformation(), WorldModel::updateAfterSeeMessage(), WorldModel::updateAfterSenseMessage(), and WorldModel::updateRelativeFromGlobal().

double PlayerSettings::getPlayerDistTolerance   const
 

This method returns the radius in which a player has to be to be mapped from unknown to known player

Returns:
radius in which player is assumed same player.

Definition at line 167 of file PlayerSettings.C.

References dPlayerDistTolerance.

Referenced by WorldModel::mapUnknownPlayers(), and WorldModel::processUnsureHearInfo().

double PlayerSettings::getPlayerHighConfThr   const
 

This method returns the confidence threshold above which player information is assumed very good.

Returns:
player high confidence threshold

Definition at line 131 of file PlayerSettings.C.

References dPlayerHighConfThr.

Referenced by WorldModel::isConfidenceVeryGood().

int PlayerSettings::getPlayerWhenToIntercept   const
 

This method returns the maximal allowed number of cycles to intercept the ball. If it takes more cycles to intercept the ball, the ball is not intercepted.

Returns:
number of intercept cycles

Definition at line 228 of file PlayerSettings.C.

References iPlayerWhenToIntercept.

double PlayerSettings::getPlayerWhenToKick   const
 

This method returns the percentage of the maximal acceleration in which case a kick should still be performed. This value is needed to determine whether the ball should be better positioned or should be kicked when the ball should be kicked hard. If it is possible to accelerate the ball with a higher percentage than the returned percentage the kick is performed, in all other cases the ball is positioned better.

Returns:
percentage of ball acceleration when kick should be performed

Definition at line 208 of file PlayerSettings.C.

References dPlayerWhenToKick.

Referenced by BasicPlayer::kickTo().

double PlayerSettings::getPlayerWhenToTurnAngle   const
 

This method returns the angle when a player determines to turn to a point first before moving towards it.

Returns:
global angle when player first moves before moving towards point

Definition at line 185 of file PlayerSettings.C.

References dPlayerWhenToTurnAngle.

Referenced by Player::deMeer5(), Player::deMeer5_goalie(), Player::executeStringCommand(), BasicPlayer::getEndSpeedForPass(), BasicPlayer::getInterceptionPointBall(), BasicPlayer::intercept(), BasicPlayer::interceptClose(), BasicPlayer::interceptCloseGoalie(), and WorldModel::predictNrCyclesToObject().

int PlayerSettings::getServerTimeOut   const
 

This method returns the number of seconds before the server is assumed dead. When no message is received from the server for this amount of seconds, it is assumed that the server program has been closed and the agent will exits.

Returns:
number of seconds before server is assumed dead

Definition at line 463 of file PlayerSettings.C.

References iServerTimeOut.

Referenced by WorldModel::waitForNewInformation().

double PlayerSettings::getTurnWithBallAngThr   const
 

This method returns the threshold to determine when the ball is kicked to another position in the turnWithBallTo skill. When the global angle difference is larger than this value, the ball is repositioned otherwise it is not.

Returns:
threshold value for angle

Definition at line 484 of file PlayerSettings.C.

References dTurnWithBallAngThr.

Referenced by BasicPlayer::dribble(), and BasicPlayer::outplayOpponent().

double PlayerSettings::getTurnWithBallFreezeThr   const
 

This method returns the threshold to determine when the ball is frozen in the turnWithBallTo skill. When the ball speed is larger than this value, the ball is frozen otherwise not

Returns:
threshold value for freezing the ball

Definition at line 505 of file PlayerSettings.C.

References dTurnWithBallFreezeThr.

Referenced by BasicPlayer::dribble(), and BasicPlayer::outplayOpponent().

bool PlayerSettings::setBallConfThr double    d
 

This method sets the confidence threshold below which ball information is assumed illegal

Parameters:
d  ball confidence threshold in range [0..1]
Returns:
boolean indicating whether update was successful

Definition at line 158 of file PlayerSettings.C.

References dBallConfThr.

bool PlayerSettings::setClearBallDist double    d
 

This method sets the clear ball distance.

Parameters:
d  new clear ball distance before opponent penalty area (>0).
Returns:
boolean indicating whether update was successful

Definition at line 257 of file PlayerSettings.C.

References dClearBallDist.

bool PlayerSettings::setClearBallOppMaxDist double    d
 

This method sets the distance in which opponents are taken into account when a clear ball is issued.

Parameters:
d  maximum opponent distance for clear ball (>0).
Returns:
boolean indicating whether update was successful

Definition at line 275 of file PlayerSettings.C.

References dClearBallOppMaxDist.

bool PlayerSettings::setClearBallToSideAngle double    d
 

This method sets the minimum needed angle for a clear ball to the side.

Parameters:
d  minimum needed angle (>0) for clear ball to side
Returns:
boolean indicating whether update was successful

Definition at line 291 of file PlayerSettings.C.

References dClearBallToSideAngle.

bool PlayerSettings::setConeWidth double    d
 

This method sets the cone width in which no opponents are allowed when the ball is passed to a teammate. The cone width is specified as the width to one side after distance 1. So for a value of 0.5 the cone angle equals 45 (22.5 to both sides).

Parameters:
d  cone width in which no opponents are allowed when passing (>0)
Returns:
boolean indicating whether update was successful

Definition at line 314 of file PlayerSettings.C.

References dConeWidth.

bool PlayerSettings::setFastPassEndSpeed double    d
 

This method sets the desired end speed for the ball when a fast pass is performed.

Parameters:
d  desired end speed for passing ball fast (>0)
Returns:
boolean indicating whether update was successful

Definition at line 351 of file PlayerSettings.C.

References dFastPassEndSpeed.

bool PlayerSettings::setFractionWaitNoSee double    d
 

This method sets the fraction of the simulation step that is waited before an action is sent to the server in case no see message will arrive in this cycle.

Parameters:
d  fraction of simulation step that is waited when no see arrives (in range [0..1])
Returns:
boolean indicating whether update was successful

Definition at line 390 of file PlayerSettings.C.

References dFractionWaitNoSee.

bool PlayerSettings::setFractionWaitSeeBegin double    d
 

This method sets the fraction of the simulation step that is waited before an action is sent to the server in case the see message will arrive in the first part of the cycle.

Parameters:
d  fraction of simulation step that is waited when see arrives in the first half of the cycle (in range [0..1])
Returns:
boolean indicating whether update was successful

Definition at line 412 of file PlayerSettings.C.

References dFractionWaitSeeBegin.

bool PlayerSettings::setFractionWaitSeeEnd double    d
 

This method sets the fraction of the simulation step that is waited before an action is sent to the server in case the see message will arrive in the second part of the cycle.

Parameters:
d  fraction of simulation step that is waited when see arrives in the second half of the cycle (in range [0..1])
Returns:
boolean indicating whether update was successful

Definition at line 434 of file PlayerSettings.C.

References dFractionWaitSeeEnd.

Referenced by WorldModel::updateAll().

bool PlayerSettings::setMarkDistance double    d
 

This method sets the desired distance to an opponent which should be marked.

Parameters:
d  desired marking distance to an opponent
Returns:
boolean indicating whether update was successful

Definition at line 452 of file PlayerSettings.C.

References dMarkDistance.

bool PlayerSettings::setPassEndSpeed double    d
 

This method sets the desired end speed for the ball when a normal pass is performed.

Parameters:
d  desired end speed for ball (>0)
Returns:
boolean indicating whether update was successful

Definition at line 332 of file PlayerSettings.C.

References dPassEndSpeed.

bool PlayerSettings::setPassExtraX double    d
 

This method sets the x value that is added to the position of a teammate when a leading pass is performed.

Parameters:
d  x value added to teammate to which is passed
Returns:
boolean indicating whether update was successful

Definition at line 369 of file PlayerSettings.C.

References dPassExtraX.

bool PlayerSettings::setPlayerConfThr double    d
 

This method sets the confidence threshold below which player information is assumed illegal

Parameters:
d  player confidence threshold in range [0..1]
Returns:
boolean indicating whether update was successful

Definition at line 122 of file PlayerSettings.C.

References dPlayerConfThr.

bool PlayerSettings::setPlayerDistTolerance double    d
 

This method sets the radius in which a player has to be to be mapped from unknown to known player

Parameters:
d  radius (>0) in which player is assumed same player
Returns:
boolean indicating whether update was successful

Definition at line 176 of file PlayerSettings.C.

References dPlayerDistTolerance.

bool PlayerSettings::setPlayerHighConfThr double    d
 

This method sets the confidence threshold above which player information is assumed very good

Parameters:
d  player high confidence threshold in range [0..1]
Returns:
boolean indicating whether update was successful

Definition at line 140 of file PlayerSettings.C.

References dPlayerHighConfThr.

bool PlayerSettings::setPlayerWhenToIntercept int    i
 

This methods sets the maximal allowed number of cycles to intercept the ball.

Parameters:
i  new maximal allowed number of cycles (>0)
Returns:
boolean indicating whether update was successful

Definition at line 237 of file PlayerSettings.C.

References iPlayerWhenToIntercept.

bool PlayerSettings::setPlayerWhenToKick double    d
 

This method sets the percentage of the maximal acceleration that defines in which cases the ball is actually kicked or in which case it is positioned better when the ball should be given a very high velocity.

Parameters:
d  percentage in range [0..1]
Returns:
boolean indicating whether update was successful

Definition at line 218 of file PlayerSettings.C.

References dPlayerWhenToKick.

bool PlayerSettings::setPlayerWhenToTurnAngle double    d
 

This method sets the angle when a player determines to turn to a point first before moving towards it.

Parameters:
d  global angle when player turns in move (interval [0..360]).
Returns:
boolean indicating whether update was successful

Definition at line 194 of file PlayerSettings.C.

References dPlayerWhenToTurnAngle.

bool PlayerSettings::setServerTimeOut int    i
 

This method sets the number of seconds before the server is assumed dead. When no message is received from the server for this amount of seconds, it is assumed that the server is stopped and the agent exits.

Parameters:
i  number of seconds before server is assumed dead
Returns:
bool indicating whether update was succesfull.

Definition at line 473 of file PlayerSettings.C.

References iServerTimeOut.

bool PlayerSettings::setTurnWithBallAngThr double    d
 

This method sets the threshold to determine when the ball is kicked to another position in the turnWithBallTo skill. When the global angle difference is larger than this value, the ball is repositioned otherwise it is not.

Parameters:
d  threshold value for angle
Returns:
bool indicating whether update was succesfull.

Definition at line 495 of file PlayerSettings.C.

References dTurnWithBallAngThr.

bool PlayerSettings::setTurnWithBallFreezeThr double    d
 

This method sets the threshold to determine when the ball is frozen in the turnWithBallTo skill. When the ball speed is larger than this value, the ball is frozen otherwise not

Parameters:
d  threshold value for freezing the ball
Returns:
bool indicating whether update was succesfull.

Definition at line 515 of file PlayerSettings.C.

References dTurnWithBallFreezeThr.


Member Data Documentation

double PlayerSettings::dBallConfThr [private]
 

confidence threshold below which ball information is assumed illegal

Definition at line 68 of file PlayerSettings.h.

Referenced by getBallConfThr(), PlayerSettings(), and setBallConfThr().

double PlayerSettings::dClearBallDist [private]
 

distance before the penalty area to clear the ball to

Definition at line 76 of file PlayerSettings.h.

Referenced by getClearBallDist(), PlayerSettings(), and setClearBallDist().

double PlayerSettings::dClearBallOppMaxDist [private]
 

radius in which opponent has to be to be taken into account for clear ball

Definition at line 78 of file PlayerSettings.h.

Referenced by getClearBallOppMaxDist(), PlayerSettings(), and setClearBallOppMaxDist().

double PlayerSettings::dClearBallToSideAngle [private]
 

minimum angle between opponents before clear ball is taken into account

Definition at line 80 of file PlayerSettings.h.

Referenced by getClearBallToSideAngle(), PlayerSettings(), and setClearBallToSideAngle().

double PlayerSettings::dConeWidth [private]
 

Cone width (at distance 1) to check for opponents when passing to player.

Definition at line 82 of file PlayerSettings.h.

Referenced by getConeWidth(), PlayerSettings(), and setConeWidth().

double PlayerSettings::dFastPassEndSpeed [private]
 

end speed ball when passed fast

Definition at line 85 of file PlayerSettings.h.

Referenced by getFastPassEndSpeed(), PlayerSettings(), and setFastPassEndSpeed().

double PlayerSettings::dFractionWaitNoSee [private]
 

% of simulation step that is waited before action is sent in case no see message arrives

Definition at line 88 of file PlayerSettings.h.

Referenced by getFractionWaitNoSee(), PlayerSettings(), and setFractionWaitNoSee().

double PlayerSettings::dFractionWaitSeeBegin [private]
 

% of simulation step that is waited before action is sent in case see message arrives in first half cycle

Definition at line 91 of file PlayerSettings.h.

Referenced by getFractionWaitSeeBegin(), PlayerSettings(), and setFractionWaitSeeBegin().

double PlayerSettings::dFractionWaitSeeEnd [private]
 

% of simulation step that is waited before action is sent in case see message arrives in second half cycle

Definition at line 94 of file PlayerSettings.h.

Referenced by getFractionWaitSeeEnd(), PlayerSettings(), and setFractionWaitSeeEnd().

double PlayerSettings::dMarkDistance [private]
 

This is the distance the agent marks an opponent.

Definition at line 97 of file PlayerSettings.h.

Referenced by getMarkDistance(), PlayerSettings(), and setMarkDistance().

double PlayerSettings::dPassEndSpeed [private]
 

end speed ball when passed to teammate

Definition at line 84 of file PlayerSettings.h.

Referenced by getPassEndSpeed(), PlayerSettings(), and setPassEndSpeed().

double PlayerSettings::dPassExtraX [private]
 

extra x value added to x coordinate of player pos to which is passed

Definition at line 86 of file PlayerSettings.h.

Referenced by getPassExtraX(), PlayerSettings(), and setPassExtraX().

double PlayerSettings::dPlayerConfThr [private]
 

confidence threshold below which player information is assumed illegal

Definition at line 64 of file PlayerSettings.h.

Referenced by getPlayerConfThr(), PlayerSettings(), and setPlayerConfThr().

double PlayerSettings::dPlayerDistTolerance [private]
 

radius in which player has to be to be mapped from unknown to known player

Definition at line 70 of file PlayerSettings.h.

Referenced by getPlayerDistTolerance(), PlayerSettings(), and setPlayerDistTolerance().

double PlayerSettings::dPlayerHighConfThr [private]
 

confidence threshold above which player information is assumed very good

Definition at line 66 of file PlayerSettings.h.

Referenced by getPlayerHighConfThr(), PlayerSettings(), and setPlayerHighConfThr().

double PlayerSettings::dPlayerWhenToKick [private]
 

percentage of kick power rate when kick is performed

Definition at line 73 of file PlayerSettings.h.

Referenced by getPlayerWhenToKick(), PlayerSettings(), and setPlayerWhenToKick().

double PlayerSettings::dPlayerWhenToTurnAngle [private]
 

angle when to turn to ball when moving

Definition at line 72 of file PlayerSettings.h.

Referenced by getPlayerWhenToTurnAngle(), PlayerSettings(), and setPlayerWhenToTurnAngle().

double PlayerSettings::dTurnWithBallAngThr [private]
 

Threshold value for angle difference that indicates when the ball is kicked in turnWithBallTo skill.

Definition at line 101 of file PlayerSettings.h.

Referenced by getTurnWithBallAngThr(), PlayerSettings(), and setTurnWithBallAngThr().

double PlayerSettings::dTurnWithBallFreezeThr [private]
 

Threshold value for ball speed that indicates when the ball is frozen in turnWithBallTo skill.

Definition at line 104 of file PlayerSettings.h.

Referenced by getTurnWithBallFreezeThr(), PlayerSettings(), and setTurnWithBallFreezeThr().

int PlayerSettings::iPlayerWhenToIntercept [private]
 

how many cycles to ball when intercept

Definition at line 75 of file PlayerSettings.h.

Referenced by getPlayerWhenToIntercept(), PlayerSettings(), and setPlayerWhenToIntercept().

int PlayerSettings::iServerTimeOut [private]
 

Number of seconds before the soccer server is assumed dead.

Definition at line 99 of file PlayerSettings.h.

Referenced by getServerTimeOut(), PlayerSettings(), and setServerTimeOut().


The documentation for this class was generated from the following files:
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