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SenseHandler.h

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00001 /*
00002 Copyright (c) 2000,2001, Jelle Kok, University of Amsterdam
00003 All rights reserved.
00004 
00005 Redistribution and use in source and binary forms, with or without 
00006 modification, are permitted provided that the following conditions are met:
00007 
00008 1. Redistributions of source code must retain the above copyright notice, this 
00009 list of conditions and the following disclaimer. 
00010 
00011 2. Redistributions in binary form must reproduce the above copyright notice, 
00012 this list of conditions and the following disclaimer in the documentation 
00013 and/or other materials provided with the distribution. 
00014 
00015 3. Neither the name of the University of Amsterdam nor the names of its 
00016 contributors may be used to endorse or promote products derived from this 
00017 software without specific prior written permission. 
00018 
00019 THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" 
00020 AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE 
00021 IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE 
00022 DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE 
00023 FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL 
00024 DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR 
00025 SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER 
00026 CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, 
00027 OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE 
00028 OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
00029 */
00042 #ifndef _SENSEHANDLER_
00043 #define _SENSEHANDLER_
00044 
00045 #include "Connection.h"
00046 #include "WorldModel.h"
00047 
00048 extern Logger Log; 
00050 void* sense_callback( void *v );
00051 
00052 /******************************************************************************/
00053 /********************** CLASS SENSEHANDLER ************************************/
00054 /******************************************************************************/
00055 
00065 class SenseHandler {
00066   WorldModel     *WM;     
00067   ServerSettings *SS;     
00068   PlayerSettings *PS;     
00069   Connection* connection; 
00070   int         iTimeSignal;
00071   int         iTriCounter;
00072   int         iSimStep;   
00073   struct      itimerval itv;     
00075 public:
00076   SenseHandler( Connection* c, WorldModel* wm, ServerSettings *ss,
00077                 PlayerSettings *ps );
00078 
00079   // start the loop to handle the messages from the server
00080   void handleMessagesFromServer      (              );
00081 
00082   // method to determine when the next action should be sent to the server.
00083   void setTimeSignal                 (              );
00084 
00085   // method to analyze incoming messages
00086   bool analyzeMessage                ( char *strMsg );
00087   bool analyzeSeeGlobalMessage       ( char *strMsg );
00088   bool analyzeSeeMessage             ( char *strMsg );
00089   bool analyzeSenseMessage           ( char *strMsg );
00090   bool analyzeInitMessage            ( char *strMsg );
00091   bool analyzeHearMessage            ( char *strMsg );
00092   bool analyzePlayerMessage          ( char *strMsg );
00093   bool analyzeChangePlayerTypeMessage( char *strMsg );
00094   bool analyzeServerParamMessage     ( char *strMsg );
00095   bool analyzeCheckBall              ( char *strMsg );
00096   bool analyzePlayerTypeMessage      ( char *strMsg );
00097   bool analyzePlayerParamMessage     ( char *strMsg );
00098 };
00099 
00100 #endif

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