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PlayerObject Member List

This is the complete list of members for PlayerObject, including all inherited members.
angGlobalBodyAnglePlayerObject [protected]
angGlobalNeckAnglePlayerObject [protected]
angRelativeBodyAnglePlayerObject [private]
angRelativeNeckAnglePlayerObject [private]
dRelativeAngleChangeDynamicObject [protected]
dRelativeDistanceChangeDynamicObject [protected]
DynamicObject()DynamicObject
getConfidence(Time time)Object
getGlobalBodyAngle() constPlayerObject
getGlobalNeckAngle() constPlayerObject
getGlobalPosition() constObject
getGlobalPositionLastSee() constObject
getGlobalVelocity() constDynamicObject
getIsGoalie() constPlayerObject
getIsKnownPlayer() constPlayerObject
getRelativeAngle()Object
getRelativeAngleChange() constDynamicObject
getRelativeBodyAngle() constPlayerObject
getRelativeDistance()Object
getRelativeDistanceChange() constDynamicObject
getRelativeNeckAngle() constPlayerObject
getRelativePosition() constObject
getSpeed() constDynamicObject
getTimeChangeInformation() constDynamicObject
getTimeGlobalAngles() constPlayerObject
getTimeGlobalPosDerivedFromSee() constObject
getTimeGlobalPosition() constObject
getTimeGlobalVelocity() constDynamicObject
getTimeLastSeen() constObject
getTimeRelativeAngles() constPlayerObject
getTimeRelativePosition() constObject
getType() constObject
isGoaliePlayerObject [protected]
isKnownPlayerPlayerObject [protected]
Object()Object
objectTypeObject [protected]
PlayerObject()PlayerObject
posGlobalObject [protected]
posGlobalLastSeeObject [protected]
posRelativeObject [protected]
setGlobalBodyAngle(AngDeg ang, Time time)PlayerObject
setGlobalNeckAngle(AngDeg ang, Time time)PlayerObject
setGlobalPosition(VecPosition p, Time time)Object
setGlobalPositionLastSee(VecPosition p, Time time)Object
setGlobalVelocity(VecPosition v, Time time)DynamicObject
setIsGoalie(bool b)PlayerObject
setIsKnownPlayer(bool b)PlayerObject
setRelativeAngleChange(double d, Time time)DynamicObject
setRelativeBodyAngle(AngDeg ang, Time time)PlayerObject
setRelativeDistanceChange(double d, Time time)DynamicObject
setRelativeNeckAngle(AngDeg ang, Time time)PlayerObject
setRelativePosition(double dDist, AngDeg dAng, Time time)Object
setRelativePosition(VecPosition v, Time time)Object
setTimeChangeInformation(Time time)DynamicObject
setTimeGlobalAngles(Time time)PlayerObject
setTimeGlobalPosDerivedFromSee(Time time)Object
setTimeGlobalPosition(Time time)Object
setTimeGlobalVelocity(Time time)DynamicObject
setTimeLastSeen(Time time)Object
setTimeRelativeAngles(Time time)PlayerObject
setTimeRelativePosition(Time time)Object
setType(ObjectT o)Object
show(ostream &os=cout)PlayerObject [virtual]
show(const char *strTeamName, ostream &os=cout)PlayerObject
timeChangeInformationDynamicObject [protected]
timeGlobalAnglesPlayerObject [protected]
timeGlobalPosDerivedFromSeeObject [protected]
timeGlobalPositionObject [protected]
timeGlobalVelocityDynamicObject [protected]
timeLastSeenObject [protected]
timeRelativeAnglesPlayerObject [private]
timeRelativePositionObject [protected]
vecGlobalVelocityDynamicObject [protected]

Generated on Thu Mar 7 00:37:56 2002 for UvA Trilearn 2001 by doxygen1.2.12 written by Dimitri van Heesch, © 1997-2001