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Player Member List

This is the complete list of members for Player, including all inherited members.
accelerateBallToVelocity(VecPosition vel)BasicPlayer [protected]
ACTBasicPlayer [protected]
alignNeckWithBody()BasicPlayer [protected]
amIAgentToSaySomething()Player
attackerMainLoop()Player [private]
bContLoopPlayer [private]
catchBall()BasicPlayer [protected]
clearBall(ClearBallT type, SideT s=SIDE_ILLEGAL, AngDeg *angMax=NULL)BasicPlayer [protected]
communicate(char *str)BasicPlayer [protected]
dashToPoint(VecPosition pos)BasicPlayer [protected]
defenderMainLoop()Player [private]
defendGoalLine(double dDist)BasicPlayer [protected]
deMeer5()Player
deMeer5_goalie()Player
directPass(ObjectT o, PassT passType)BasicPlayer [protected]
dribble(AngDeg ang, DribbleT d)BasicPlayer [protected]
executeStringCommand(char *str)Player
formationsPlayer [private]
freezeBall()BasicPlayer [protected]
getEndSpeedForPass(ObjectT o, VecPosition posPass)BasicPlayer [protected]
getInterceptionPointBall(int *iCyclesBall, bool isGoalie)BasicPlayer [protected]
getMarkingPosition(ObjectT o, double dDist, MarkT mark)BasicPlayer [protected]
getShootPositionOnLine(VecPosition p1, VecPosition p2, AngDeg *angLargest=NULL)BasicPlayer [protected]
getStrategicPosition(int iPlayer=-1)Player
goalieMainLoop()Player [private]
handleStdin()Player
intercept(bool bIsGoalie)BasicPlayer [protected]
interceptClose()BasicPlayer [protected]
interceptCloseGoalie()BasicPlayer [protected]
kickBallCloseToBody(AngDeg ang)BasicPlayer [protected]
kickTo(VecPosition posTarget, double dEndSpeed)BasicPlayer [protected]
leadingPass(ObjectT o, double dDist)BasicPlayer [protected]
m_lastSayPlayer [private]
mainLoop()Player
markOpponent(ObjectT o, double dDist, MarkT mark)BasicPlayer [protected]
midfielderMainLoop()Player [private]
moveToPos(VecPosition posTo, AngDeg angWhenToTurn, double dDistDashBack=0.0, bool bMoveBack=false)BasicPlayer [protected]
moveToPosAlongLine(VecPosition pos, AngDeg ang, double dDistThr, int iSign, AngDeg angThr, AngDeg angCorr)BasicPlayer [protected]
outplayOpponent(ObjectT o, VecPosition pos, VecPosition *posTo)BasicPlayer [protected]
Player(ActHandler *a, WorldModel *wm, ServerSettings *ss, PlayerSettings *cs, Formations *fs, char *strTeamName, double dVersion, int iReconnect=-1)Player
PSBasicPlayer [protected]
sayWorldStatus()Player
searchBall()BasicPlayer [protected]
shallISaySomething()Player
showStringCommands(ostream &out)Player
SSBasicPlayer [protected]
teleportToPos(VecPosition pos)BasicPlayer [protected]
test_only_update()Player
throughPass(ObjectT o, VecPosition posEnd, AngDeg *angMax=NULL)BasicPlayer [protected]
turnBackToPoint(VecPosition pos, int iPos=1)BasicPlayer [protected]
turnBodyToObject(ObjectT o)BasicPlayer [protected]
turnBodyToPoint(VecPosition pos, int iPos=1)BasicPlayer [protected]
turnNeckToObject(ObjectT o, SoccerCommand com)BasicPlayer [protected]
turnNeckToPoint(VecPosition pos, SoccerCommand com)BasicPlayer [protected]
turnWithBallTo(AngDeg ang, AngDeg angKickThr, double dFreezeThr)BasicPlayer [protected]
WMBasicPlayer [protected]

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