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AgentObject Member List

This is the complete list of members for AgentObject, including all inherited members.
AgentObject(double dStaminaMax=4000)AgentObject
angBodyAngleRelToNeckAgentObject [private]
angGlobalBodyAnglePlayerObject [protected]
angGlobalNeckAnglePlayerObject [protected]
dRelativeAngleChangeDynamicObject [protected]
dRelativeDistanceChangeDynamicObject [protected]
DynamicObject()DynamicObject
getBodyAngleRelToNeck() constAgentObject
getConfidence(Time time)Object
getGlobalBodyAngle() constPlayerObject
getGlobalNeckAngle() constPlayerObject
getGlobalPosition() constObject
getGlobalPositionLastSee() constObject
getGlobalVelocity() constDynamicObject
getIsGoalie() constPlayerObject
getIsKnownPlayer() constPlayerObject
getPositionDifference() constAgentObject
getRelativeAngle()Object
getRelativeAngleChange() constDynamicObject
getRelativeBodyAngle() constPlayerObject
getRelativeDistance()Object
getRelativeDistanceChange() constDynamicObject
getRelativeNeckAngle() constPlayerObject
getRelativePosition() constObject
getSpeed() constDynamicObject
getSpeedRelToNeck() constAgentObject
getStamina() constAgentObject
getTimeChangeInformation() constDynamicObject
getTimeGlobalAngles() constPlayerObject
getTimeGlobalPosDerivedFromSee() constObject
getTimeGlobalPosition() constObject
getTimeGlobalVelocity() constDynamicObject
getTimeLastSeen() constObject
getTimeRelativeAngles() constPlayerObject
getTimeRelativePosition() constObject
getType() constObject
getViewAngle() constAgentObject
getViewQuality() constAgentObject
isGoaliePlayerObject [protected]
isKnownPlayerPlayerObject [protected]
Object()Object
objectTypeObject [protected]
PlayerObject()PlayerObject
posGlobalObject [protected]
posGlobalLastSeeObject [protected]
posPositionDifferenceAgentObject [private]
posRelativeObject [protected]
setBodyAngleRelToNeck(AngDeg ang)AgentObject
setGlobalBodyAngle(AngDeg ang, Time time)PlayerObject
setGlobalNeckAngle(AngDeg ang)AgentObject
PlayerObject::setGlobalNeckAngle(AngDeg ang, Time time)PlayerObject
setGlobalPosition(VecPosition p, Time time)Object
setGlobalPositionLastSee(VecPosition p, Time time)Object
setGlobalVelocity(VecPosition v, Time time)DynamicObject
setIsGoalie(bool b)PlayerObject
setIsKnownPlayer(bool b)PlayerObject
setPositionDifference(VecPosition v)AgentObject
setRelativeAngleChange(double d, Time time)DynamicObject
setRelativeBodyAngle(AngDeg ang, Time time)PlayerObject
setRelativeDistanceChange(double d, Time time)DynamicObject
setRelativeNeckAngle(AngDeg ang, Time time)PlayerObject
setRelativePosition(double dDist, AngDeg dAng, Time time)Object
setRelativePosition(VecPosition v, Time time)Object
setSpeedRelToNeck(VecPosition v)AgentObject
setStamina(Stamina sta)AgentObject
setTimeChangeInformation(Time time)DynamicObject
setTimeGlobalAngles(Time time)PlayerObject
setTimeGlobalPosDerivedFromSee(Time time)Object
setTimeGlobalPosition(Time time)Object
setTimeGlobalVelocity(Time time)DynamicObject
setTimeLastSeen(Time time)Object
setTimeRelativeAngles(Time time)PlayerObject
setTimeRelativePosition(Time time)Object
setType(ObjectT o)Object
setViewAngle(ViewAngleT v)AgentObject
setViewQuality(ViewQualityT v)AgentObject
show(ostream &os=cout)AgentObject [virtual]
show(const char *strTeamName, ostream &os=cout)AgentObject
staminaAgentObject [private]
timeChangeInformationDynamicObject [protected]
timeGlobalAnglesPlayerObject [protected]
timeGlobalPosDerivedFromSeeObject [protected]
timeGlobalPositionObject [protected]
timeGlobalVelocityDynamicObject [protected]
timeLastSeenObject [protected]
timeRelativePositionObject [protected]
vecGlobalVelocityDynamicObject [protected]
velSpeedRelToNeckAgentObject [private]
viewAngleAgentObject [private]
viewQualityAgentObject [private]

Generated on Thu Mar 7 00:37:52 2002 for UvA Trilearn 2001 by doxygen1.2.12 written by Dimitri van Heesch, © 1997-2001