accelerateBallToVelocity(VecPosition vel) | BasicPlayer | [protected] |
ACT | BasicPlayer | [protected] |
alignNeckWithBody() | BasicPlayer | [protected] |
catchBall() | BasicPlayer | [protected] |
clearBall(ClearBallT type, SideT s=SIDE_ILLEGAL, AngDeg *angMax=NULL) | BasicPlayer | [protected] |
communicate(char *str) | BasicPlayer | [protected] |
dashToPoint(VecPosition pos) | BasicPlayer | [protected] |
defendGoalLine(double dDist) | BasicPlayer | [protected] |
directPass(ObjectT o, PassT passType) | BasicPlayer | [protected] |
dribble(AngDeg ang, DribbleT d) | BasicPlayer | [protected] |
freezeBall() | BasicPlayer | [protected] |
getEndSpeedForPass(ObjectT o, VecPosition posPass) | BasicPlayer | [protected] |
getInterceptionPointBall(int *iCyclesBall, bool isGoalie) | BasicPlayer | [protected] |
getMarkingPosition(ObjectT o, double dDist, MarkT mark) | BasicPlayer | [protected] |
getShootPositionOnLine(VecPosition p1, VecPosition p2, AngDeg *angLargest=NULL) | BasicPlayer | [protected] |
intercept(bool bIsGoalie) | BasicPlayer | [protected] |
interceptClose() | BasicPlayer | [protected] |
interceptCloseGoalie() | BasicPlayer | [protected] |
kickBallCloseToBody(AngDeg ang) | BasicPlayer | [protected] |
kickTo(VecPosition posTarget, double dEndSpeed) | BasicPlayer | [protected] |
leadingPass(ObjectT o, double dDist) | BasicPlayer | [protected] |
markOpponent(ObjectT o, double dDist, MarkT mark) | BasicPlayer | [protected] |
moveToPos(VecPosition posTo, AngDeg angWhenToTurn, double dDistDashBack=0.0, bool bMoveBack=false) | BasicPlayer | [protected] |
moveToPosAlongLine(VecPosition pos, AngDeg ang, double dDistThr, int iSign, AngDeg angThr, AngDeg angCorr) | BasicPlayer | [protected] |
outplayOpponent(ObjectT o, VecPosition pos, VecPosition *posTo) | BasicPlayer | [protected] |
PS | BasicPlayer | [protected] |
searchBall() | BasicPlayer | [protected] |
SS | BasicPlayer | [protected] |
teleportToPos(VecPosition pos) | BasicPlayer | [protected] |
throughPass(ObjectT o, VecPosition posEnd, AngDeg *angMax=NULL) | BasicPlayer | [protected] |
turnBackToPoint(VecPosition pos, int iPos=1) | BasicPlayer | [protected] |
turnBodyToObject(ObjectT o) | BasicPlayer | [protected] |
turnBodyToPoint(VecPosition pos, int iPos=1) | BasicPlayer | [protected] |
turnNeckToObject(ObjectT o, SoccerCommand com) | BasicPlayer | [protected] |
turnNeckToPoint(VecPosition pos, SoccerCommand com) | BasicPlayer | [protected] |
turnWithBallTo(AngDeg ang, AngDeg angKickThr, double dFreezeThr) | BasicPlayer | [protected] |
WM | BasicPlayer | [protected] |