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Player.h

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00001 /*
00002 Copyright (c) 2000,2001, Jelle Kok, University of Amsterdam
00003 All rights reserved.
00004 
00005 Redistribution and use in source and binary forms, with or without 
00006 modification, are permitted provided that the following conditions are met:
00007 
00008 1. Redistributions of source code must retain the above copyright notice, this 
00009 list of conditions and the following disclaimer. 
00010 
00011 2. Redistributions in binary form must reproduce the above copyright notice, 
00012 this list of conditions and the following disclaimer in the documentation 
00013 and/or other materials provided with the distribution. 
00014 
00015 3. Neither the name of the University of Amsterdam nor the names of its 
00016 contributors may be used to endorse or promote products derived from this 
00017 software without specific prior written permission. 
00018 
00019 THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" 
00020 AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE 
00021 IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE 
00022 DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE 
00023 FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL 
00024 DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR 
00025 SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER 
00026 CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, 
00027 OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE 
00028 OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
00029 */
00044 #ifndef PLAYER
00045 #define PLAYER
00046 
00047 #include "BasicPlayer.h"
00048 #include "Formations.h"     // needed for Formations
00049 
00050 void* stdin_callback( void * v );
00051 
00054 class Player:public BasicPlayer
00055 {
00056   Formations    *formations;             
00057   bool          bContLoop;               
00059   int           m_lastSay;               
00061   void          goalieMainLoop            (                                   );
00062   void          defenderMainLoop          (                                   );
00063   void          midfielderMainLoop        (                                   );
00064   void          attackerMainLoop          (                                   );
00065 
00066 public:
00067   Player                                  ( ActHandler     *a,
00068                                             WorldModel     *wm,
00069                                             ServerSettings *ss,
00070                                             PlayerSettings *cs,
00071                                             Formations     *fs,
00072                                             char           *strTeamName,
00073                                             double         dVersion,
00074                                             int            iReconnect = -1    );
00075 
00076   VecPosition   getStrategicPosition      ( int            iPlayer = -1       );
00077   
00078   // main loop and different team decision procedures
00079   void          mainLoop                  (                                   );
00080   void          deMeer5                   (                                   );
00081   void          deMeer5_goalie            (                                   );
00082 
00083   // methods that deal with user input (from keyboard) to sent commands
00084   void          handleStdin               (                                   );
00085   void          showStringCommands        ( ostream& out                      );
00086   bool          executeStringCommand      ( char *str                         );
00087   void          test_only_update          (                                   );
00088 
00089 
00090   // methods associated with communication
00091   bool          shallISaySomething        (                                   );
00092   bool          amIAgentToSaySomething    (                                   );
00093   SoccerCommand sayWorldStatus            (                                   );
00094 
00095 
00096 } ;
00097 
00098 #endif

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