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WorldModel Member List

This is the complete list of members for WorldModel, including all inherited members.
addOneToGoalDiff()WorldModel
agentObjectWorldModel [private]
averageParticles(VecPosition posArray[], int iLength)WorldModel [private]
BallWorldModel [private]
bNewInfoWorldModel [private]
bsCheckBallWorldModel [private]
calculateAngleAgentWithPos(VecPosition pos)WorldModel [private]
calculatePosAgentWith2Flags(ObjectT objFlag1, ObjectT objFlag2)WorldModel [private]
calculateStateAgent(VecPosition *posGlobal, VecPosition *velGlobal, AngDeg *angGlobal)WorldModel [private]
calculateStateAgent2(VecPosition *posGlobal, VecPosition *velGlobal, AngDeg *angGlobal)WorldModel [private]
calculateStateBall(VecPosition *posGlobal, VecPosition *velGlobal)WorldModel [private]
calculateStateBall2(VecPosition *posGlobal, VecPosition *velGlobal)WorldModel [private]
calculateStatePlayer(ObjectT o, VecPosition *posGlobal, VecPosition *velGlobal)WorldModel [private]
calculateVelocityDynamicObject(ObjectT o)WorldModel [private]
checkParticlesAgent(AngDeg angGlobalNeck)WorldModel [private]
checkParticlesBall(VecPosition posArray[], VecPosition velArray[], int iLength, int *iNrLeft)WorldModel [private]
cond_newInfoWorldModel [private]
FlagsWorldModel [private]
getActualKickPowerRate()WorldModel
getActualTurnAngle(AngDeg angActualAngle, double dSpeed)WorldModel
getAgentBodyAngleRelToNeck() constWorldModel
getAgentEffort() constWorldModel
getAgentGlobalBodyAngle()WorldModel
getAgentGlobalNeckAngle() constWorldModel
getAgentGlobalPosition() constWorldModel
getAgentGlobalVelocity() constWorldModel
getAgentObjectType() constWorldModel
getAgentSpeed() constWorldModel
getAgentStamina() constWorldModel
getAgentViewAngle() constWorldModel
getAgentViewFrequency() constWorldModel
getAgentViewQuality() constWorldModel
getAngleForTurn(AngDeg angDesiredAngle, double dSpeed)WorldModel
getBallDirection()WorldModel
getBallPos()WorldModel
getBallSpeed()WorldModel
getCheckBallStatus() constWorldModel
getClosestInSetTo(ObjectSetT objectSet, ObjectT o, double *dDist=NULL, double dConfThr=-1.0)WorldModel
getClosestInSetTo(ObjectSetT objectSet, VecPosition pos, double *dDist=NULL, double dConfThr=-1.0)WorldModel
getClosestInSetTo(ObjectSetT objectSet, Line l, VecPosition pos1, VecPosition pos2, double *dDistToLine=NULL, double *dDistPos1ToP=NULL)WorldModel
getClosestRelativeInSet(ObjectSetT set, double *dDist=NULL)WorldModel
getConfidence(ObjectT o)WorldModel
getCurrentCycle()WorldModel
getCurrentTime()WorldModel
getDirectionOfWidestAngle(VecPosition posOrg, AngDeg angMin, AngDeg angMax, AngDeg *ang, double dDist)WorldModel
getEndSpeedFromFirstSpeed(double dFirstSpeed, double dCycles)WorldModel
getFastestInSetTo(ObjectSetT objectSet, ObjectT o, int *iCycles=NULL)WorldModel
getFastestInSetTo(ObjectSetT objectSet, VecPosition pos, VecPosition vel, double dDecay, int *iCycles=NULL)WorldModel
getFirstEmptySpotInSet(ObjectSetT objectSet)WorldModel
getFirstSpeedFromDist(double dDist, double dCycles)WorldModel
getFirstSpeedFromEndSpeed(double dEndSpeed, double dCycles)WorldModel
getFurthestInSetTo(ObjectSetT objectSet, ObjectT o, double *dDist=NULL, double dConfThr=-1.0)WorldModel
getFurthestRelativeInSet(ObjectSetT set, double *dDist=NULL)WorldModel
getGlobalAngle(ObjectT o)WorldModel
getGlobalBodyAngle(ObjectT o)WorldModel
getGlobalNeckAngle(ObjectT o)WorldModel
getGlobalPosition(ObjectT o)WorldModel
getGlobalVelocity(ObjectT o)WorldModel
getGoalDiff() constWorldModel
getInfoHeteroPlayer(int iIndex)WorldModel
getKickPowerForSpeed(double dDesiredSpeed)WorldModel
getKickSpeedToTravel(double dDistance, double dEndSpeed)WorldModel
getMinMaxDirChange(double dOutput, double *dMin, double *dMax, double x1)WorldModel [private]
getMinMaxDistChange(double dOutput, double dDist, double *dMin, double *dMax, double x1, double xDist1, double xDist2)WorldModel [private]
getMinMaxDistQuantizeValue(double dInput, double *dMin, double *dMax, double x1, double x2)WorldModel [private]
getNrInSetInCircle(ObjectSetT objectSet, Circle c)WorldModel
getNrInSetInCone(ObjectSetT objectSet, double dWidth, VecPosition start, VecPosition end)WorldModel
getNrInSetInRectangle(ObjectSetT objectSet, Rectangle *rect=NULL)WorldModel
getNrOfCommands(CommandT c) constWorldModel
getObjectPtrFromType(ObjectT o)WorldModel [private]
getOffsideX()WorldModel
getOppGoalieType()WorldModel
getOuterPositionInField(VecPosition pos, AngDeg ang, double dDist=3.0, bool bWithPenalty=true)WorldModel
getOwnGoalieType()WorldModel
getPlayerNumber() constWorldModel
getPlayMode() constWorldModel
getPosOpponentGoal()WorldModel
getPosOwnGoal()WorldModel
getPowerForDash(VecPosition posRelTo, AngDeg angBody, VecPosition vel, double dEffort)WorldModel
getRelAngleOpponentGoal()WorldModel
getRelativeAngle(ObjectT o, bool bWithBody=false)WorldModel
getRelativeDistance(ObjectT o)WorldModel
getRelativePosition(ObjectT o)WorldModel
getRelDistanceOpponentGoal()WorldModel
getSecondClosestInSetTo(ObjectSetT objectSet, ObjectT o, double *dDist=NULL, double dConfThr=-1.0)WorldModel
getSecondClosestRelativeInSet(ObjectSetT set, double *dDist=NULL)WorldModel
getSide() constWorldModel
getTeamName() constWorldModel
getTimeCheckBall() constWorldModel
getTimeFromConfidence(double dConf)WorldModel
getTimeGlobalAngles(ObjectT o)WorldModel
getTimeGlobalPosition(ObjectT o)WorldModel
getTimeGlobalVelocity(ObjectT o)WorldModel
getTimeLastRefereeMessage()WorldModel
getTimeLastSeeGlobalMessage() constWorldModel
getTimeLastSeeMessage() constWorldModel
getTimeLastSeen(ObjectT o)WorldModel
getTimeLastSenseMessage() constWorldModel
getTimeSinceLastCatch()WorldModel
iCommandCountersWorldModel [private]
iGoalDiffWorldModel [private]
initParticlesAgent(AngDeg angGlobal)WorldModel [private]
initParticlesAgent(VecPosition posInitital)WorldModel [private]
initParticlesBall(VecPosition posArray[], VecPosition velArray[], int iLength)WorldModel [private]
iNrHolesWorldModel
iNrOpponentsSeenWorldModel
iNrParticlesAgentWorldModel [private, static]
iNrParticlesBallWorldModel [private, static]
iNrTeammatesSeenWorldModel
iNrUnknownPlayersWorldModel [private]
invQuantizeMax(double dOutput, double dQuantizeStep)WorldModel [private]
invQuantizeMin(double dOutput, double dQuantizeStep)WorldModel [private]
iPlayerNumberWorldModel [private]
isBallCatchable()WorldModel
isBallHeadingToGoal()WorldModel
isBallInOurPossesion()WorldModel
isBallInOwnPenaltyArea()WorldModel
isBallKickable()WorldModel
isBeforeKickOff()WorldModel
isCollisionAfterDash(SoccerCommand soc)WorldModel
isConfidenceGood(ObjectT)WorldModel
isConfidenceVeryGood(ObjectT)WorldModel
isCornerKickThem()WorldModel
isCornerKickUs()WorldModel
isDeadBallThem()WorldModel
isDeadBallUs()WorldModel
isFreeKickThem()WorldModel
isFreeKickUs()WorldModel
isGoalKickThem()WorldModel
isGoalKickUs()WorldModel
isInOwnPenaltyArea(VecPosition pos)WorldModel
isInTheirPenaltyArea(VecPosition pos)WorldModel
isKickInThem()WorldModel
isKickInUs()WorldModel
isKickOffThem()WorldModel
isKickOffUs()WorldModel
isKnownPlayer(ObjectT o)WorldModel
isLastMessageSee() constWorldModel
isOffsideThem()WorldModel
isOffsideUs()WorldModel
isOnside(ObjectT)WorldModel
isOpponentAtAngle(AngDeg ang, double dDist)WorldModel
isQueuedActionPerformed()WorldModel
isTimeStopped()WorldModel
isVisible(ObjectT o)WorldModel
iterateObjectDone(int &iIndex)WorldModel
iterateObjectNext(int &iIndex, ObjectSetT g, double dConf=-1.0)WorldModel
iterateObjectStart(int &iIndex, ObjectSetT g, double dConf=-1.0)WorldModel
LinesWorldModel [private]
logObjectInformation(int iLogLevel, ObjectT o)WorldModel
mapUnknownPlayers(Time time)WorldModel
mutex_newInfoWorldModel [private]
OpponentsWorldModel [private]
particlesPosAgentWorldModel [private]
particlesPosBallWorldModel [private]
particlesVelBallWorldModel [private]
performedCommandsWorldModel [private]
playModeWorldModel [private]
predictAgentPos(int iCycles, int iDashPower=0)WorldModel
predictAgentPosAfterCommand(SoccerCommand com)WorldModel
predictAgentStateAfterCommand(SoccerCommand com, VecPosition *pos, VecPosition *vel, AngDeg *angBody, AngDeg *angNeck, Stamina *sta)WorldModel
predictNrCyclesToObject(ObjectT objFrom, ObjectT objTo)WorldModel
predictNrCyclesToPoint(ObjectT o, VecPosition posTo, AngDeg ang)WorldModel
predictPosAfterNrCycles(ObjectT o, int iCycles, int iDashPower=100, VecPosition *vel=NULL)WorldModel
predictStaminaAfterDash(double dPower, Stamina *sta)WorldModel
predictStateAfterCommand(SoccerCommand com, VecPosition *pos, VecPosition *vel, AngDeg *angGlobalBody, AngDeg *angGlobalNeck, Stamina *sta)WorldModel
predictStateAfterDash(double dActualPower, VecPosition *pos, VecPosition *vel, Stamina *sta, double dDirection)WorldModel
predictStateAfterTurn(AngDeg dSendAngle, VecPosition *pos, VecPosition *vel, AngDeg *angBody, AngDeg *angNeck, Stamina *sta=NULL)WorldModel
processCatchedBall(RefereeMessageT rm, Time time)WorldModel
processNewAgentInfo(ViewQualityT vq, ViewAngleT va, double dStamina, double dEffort, double dSpeed, AngDeg angSpeed, AngDeg angHeadAngle)WorldModel
processNewHeteroPlayer(int iIndex, double dPlayerSpeedMax, double dStaminaIncMax, double dPlayerDecay, double dInertiaMoment, double dDashPowerRate, double dPlayerSize, double dKickableMargin, double dKickRand, double dExtraStamina, double dEffortMax, double dEffortMin)WorldModel
processNewObjectInfo(ObjectT o, Time time, double dDist, int iDir, double dDistChange, double dDirChange, AngDeg angRelBodyAng, AngDeg angRelNeckAng, bool isGoalie)WorldModel
processPerfectHearInfo(ObjectT o, VecPosition pos, double dConf, bool bIsGoalie=0)WorldModel
processPerfectHearInfoBall(VecPosition pos, VecPosition vel, double dConf)WorldModel
processQueuedCommands(SoccerCommand commands[], int iCommands)WorldModel
processSeeGlobalInfo(ObjectT o, Time time, VecPosition pos, VecPosition vel, AngDeg angBody, AngDeg angNeck)WorldModel
processUnsureHearInfo(ObjectT o, VecPosition pos, double dConf)WorldModel
PSWorldModel [private]
ptWorldModel [private]
queuedCommandsWorldModel [private]
removeGhosts()WorldModel
resampleParticlesAgent(int iLeft)WorldModel [private]
resampleParticlesBall(VecPosition posArray[], VecPosition velArray[], int iLength, int iLeft)WorldModel [private]
resetTimeObjects()WorldModel
setAgentObjectType(ObjectT o)WorldModel
setCheckBallStatus(BallStatusT bs)WorldModel
setIsKnownPlayer(ObjectT o, bool isKnownPlayer)WorldModel
setNrOfCommands(CommandT c, int i)WorldModel
setPlayerNumber(int i)WorldModel
setPlayMode(PlayModeT pm)WorldModel
setSide(SideT s)WorldModel
setTeamName(char *str)WorldModel
setTimeCheckBall(Time time)WorldModel
setTimeLastCatch(Time time)WorldModel
setTimeLastRefereeMessage(Time time)WorldModel
setTimeLastSeeGlobalMessage(Time time)WorldModel
setTimeLastSeeMessage(Time time)WorldModel
setTimeLastSenseMessage(Time time)WorldModel
show(ostream &os=cout)WorldModel
show(ObjectT o, ostream &os=cout)WorldModel
showObjects(ostream &os=cout)WorldModel
showQueuedCommands(ostream &os=cout)WorldModel
sideSideWorldModel [private]
SSWorldModel [private]
strLastHearMessageWorldModel
strLastSeeMessageWorldModel
strLastSenseMessageWorldModel
strTeamNameWorldModel [private]
subtractOneFromGoalDiff()WorldModel
TeammatesWorldModel [private]
timeCheckBallWorldModel [private]
timeLastCatchWorldModel [private]
timeLastRefMessageWorldModel [private]
timeLastSeeMessageWorldModel [private]
timeLastSenseMessageWorldModel [private]
UnknownPlayersWorldModel [private]
updateAfterSeeMessage()WorldModel [private]
updateAfterSenseMessage()WorldModel [private]
updateAgentAndBallAfterSense()WorldModel [private]
updateAgentObjectAfterSee()WorldModel [private]
updateAll()WorldModel
updateBallAfterKick(double dPower, AngDeg ang)WorldModel [private]
updateBallForCollision()WorldModel [private]
updateDynamicObjectAfterSee(ObjectT o)WorldModel [private]
updateDynamicObjectForNextCycle(ObjectT o, int iCycle)WorldModel [private]
updateObjectRelativeFromGlobal(ObjectT o)WorldModel [private]
updateParticlesAgent(VecPosition vel, bool bAfterSense)WorldModel [private]
updateParticlesBall(VecPosition posArray[], VecPosition velArray[], int iLength, double dPower, AngDeg ang)WorldModel [private]
updateRelativeFromGlobal()WorldModel [private]
updateSSToHeteroPlayerType(int i)WorldModel
waitForNewInformation()WorldModel
WorldModel(ServerSettings *ss, PlayerSettings *ps)WorldModel

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